No checkpoints in the mines :( You have to craft seals to stick on the mine door and keep it open (I think? I wasn't really sure). Overabundance of cosmetics recipes that you can find in the world, which takes away the magic of finding them Kanzalone feels this limits the money you can make each day Sounds like you get a vegetable stand later on which you can put on your farm, but the 8-item limit applies. If you have 8 of the same item, then your table is full. It's tedious too because you have several tables that can hold 8 items each, but there's no item stacking so each table can only hold 1 of each item. No shipping bins, you put the items you want to sell in a place in the town square. Restricted placement of crafting/outdoor furniture on your farm in specific zones only No option to give gifts to NPCs (though apparently you could give gifts to them via a mailbox, but not directly to the NPC) No relationship bars, the only way to tell where you stand with an NPC is to check the menu and see what title is under their name (eg: Stranger, Acquaintance etc) You won't get to build any sort of connections with the NPCs the same way you would in other farm sims. NPC dialogue is very very limited and recycled, making them feel like bots. The character can jump over rocks, which is big to me because I haven't seen many farm sims that allows you to jump around lol No penalties for passing out at midnight! You get teleported home. So no need to select a tool from a hotbar just to use it You automatically use whichever tool is required, like in Wylde Flowers. You can apparently marry up to 6 characters (3 fairies and 3 humans) in the base game?
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